Last lecture, we talked about all the advice I had for you before you went ahead and published your
game.
Let's say you've done all that and you're now ready to publish.
Um, we're going to talk about today.
We'll talk about how to publish your game and some advice really, on some of the options and stuff
you go through when you're publishing your game.
Um, one thing I probably should have mentioned last lecture as well is over in game settings, you
probably want to change some of the stuff and soften things.
Here.
You can change the name and description of your game here as well.
That also comes up when you publish.
Um permissions is important.
Monetization.
We'll get to um, security I think the main one though really you want to allow Http requests, allow
third party sales, and allow third party teleports all to be off.
Um, API services you do want on and you do want to be able to fetch services such as data stores,
but by disabling the top one and the bottom two, it just reduces the likelihood that there's going
to be, um, scripts that are going to do stuff you don't want in your game, like teleporting them
to their own game and stuff like that.
Really.
Um, so it's all about that, really.
And just making sure that you get, um, there's at least it's as hard as possible for someone to,
um, put a script in the game that you don't want, basically.
Um, but yeah.
Okay.
So to publish, you want to go over to file, click on Publish to Roblox.
Um, and here you can click create a new game and it will the options here are for you to change.
So the name give it a really cool name okay.
Um, for this speed simulator for example, I wouldn't call it Speed Simulator.
For example.
That is a bit boring.
You want a bit more to it.
So instead of call it speed simulator, call it something like maybe call sprint.
Um.
I don't know.
Um.
Sprint simulator.
Seven, for example.
Don't know.
Um, but just give it some.
Give it, give it a bit more to the name and just call it something very basic.
Also, do your research as if there are some others.
If there are some other games very similar to yours, give it a very different name.
If there's already sprinting simulator called Sprinting Simulator ten, for example, then if I call
it Sprinting Simulator seven, then it's going to look like it's a copy of it really.
And so give it a unique name which is which only your game has really is what you're looking for there.
But description is your chance to describe your game okay now or just make it as exciting as possible.
Don't call it something basic like um in this game.
You walk really fast, um, and buy items to walk faster.
For example, you want to really, um, really, like, properly, um, sell your game.
Really?
And tell the player how amazing your game is.
All the stuff you can do on here and things like that make it too large, as if it is too large.
The player probably won't be able to read it all, but also adding some emojis and stuff.
I've seen quite a lot of games do, um, to kind of give it, give the description, make it look a
bit cooler really, and things like that.
People always put certain tags in the description.
So by putting certain tags like simulator or things like that, it gets people, it gets search showed
on the search results a bit better.
And when people search for it, that is something you could do.
Um, but I don't know too much about that.
Personally, I don't really, um, but it is up to you.
Okay, creator, you can change who the creator is here.
If you have, um, groups and things like that.
But I've just put it as myself here.
This genre is probably, quite probably got a good idea to change this what genre it is.
So if someone's looking for just specifically a, um, an FPS game, they can just select it like that.
It's a good idea to put the genre on if they have simulator.
Um, not such this one.
Um.
I'm not sure exactly what I'd put it on.
Adventure.
Perhaps it's a bit of a, I don't know, not really adventure.
Um.
Medieval military RPG.
Maybe role playing.
Um, but um, yeah.
Devices again.
Tech or devices you want.
We don't really talked about much about much, but about VR, there's a bit more extra coding stuff
you have to write for VR, but if you turn it on, if you want for this, as long as you've got all
the scripts up and created, um, putting all that would be completely fine.
Um, so yeah, once you've done, just click create and it will be created, it will have created your
game like that there as well.
Okay.
Mine's already published here, but that's how you would go ahead and publish it.
One other thing is that if you go over to the game settings, once it's published, um, you can change
the image of your game.
And the image is the single most important thing because it's the first thing that people will see.
So you want to make sure you have a good image for your game.
Now, if you don't know how to make good images, um, find someone who does.
Like there's plenty of freelance platforms or, um, platforms with just people making images for you,
for example.
But, um, my advice would be is, um, if I was making a game, personally, I would do that.
I would pay someone, um, a bit of money in order to do it, because it is that important.
Really.
Um, if you have a really cool image and maybe even a video as well, some people embed YouTube videos
onto the game.
It's probably better once you've started making a bit of money and stuff, because, um, paying for
video is pretty quite expensive, but it might might be worth it.
A video explaining how your game works just like 30s a minutes.
But that could really be what makes someone click and play and click and play your game, basically.
So it's just a very small things really, that, um, can encourage the player to actually try out your
game.
If you have a very boring name, a very boring image, or even just a stock image and a very boring
description, they're going to think, okay, it's a boring game then, but put a lot of work into publishing
your game and.